Clone army stellaris - Stellaris will have a FREE WEEK until the 20th of September! Make sure to check it out and get DLCs for up to 50% off! Check it out: https://play.stellaris.c...

 
Early game. The point here is to rush ecu restoration. Get a gouverner with clear blocker reduction, start buying minerals and focus home world on light alloys for early expansion and then research, with an energy district or two in the background. Prioritise getting colonies up and running for basic resource production.. Vons mira mesa

9 comments Best Add a Comment [deleted] • 5 mo. ago I mainly play Rogue Servitors too and had some success with materialist/fanatic egalitarian Clone Army recently. However I followed a guide for clone army death cult for my first game with the origin and that was much more successful https://youtu.be/-2L1GW6lEFw .Oct 23, 2021 · Authoritarian, Fanatic Militarist, acquire Distinguished Admiralty when possible. +10% Hull Points, +58% fire rate with an Admiral (factoring in the inherent +3% bonus from the admiral’s first level), +68% fire rate if Ascended Clone Army. Have a massively superior navy and abduct pops en masse when your growth from Clone Vats stops. Ascendant Clone Army Admiral +35% Ship Fire Rate; −20% Ship Upkeep Clone Soldier Ascendant species trait Subjected since its creation to a military education regimen so intense few could endure it, this leader wields excellent martial and leadership abilities. Descendant Clone Army Admiral +15% Ship Fire Rate; −5% Ship UpkeepEach Ancient Clone Vat can only support up to 20 population. If the planet only has `1 ancient clone vat, then that planet can only support 20 of your founding clone species. If you built all 5 on your homeworld, then your homeworld can support only 100 clones. Soon as you go over your limit for that world, they'll start declining.Biological traits. Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; traits that cost 0 points do not count against this limit but can only be acquired from certain ...In today’s digital world, the importance of data backup and recovery cannot be overstated. Whether you’re a business owner or an individual user, the loss of critical data can be devastating. That’s where clone disk software comes in.Also +20% habitability, 50% more army damage/25% army health, pops can be rapidly replaced if lost and AI capturing planets with clone vats will at least not be able to retain those captured pops unlike with descendants. Combined with +20% fire rate bonus and -15% ship upkeep bonus advantage over clone descendant admirals which is actually a ... Clone Ascendant improves the imitation vats' upkeep capacity to match the ancient ones. "Ancient" ones get renamed to "Progenitor", build limit removed, but they cost rare crystals and nanites to make beyond the first 3. Clone Descendant can keep the non-ancient Clone Vats it has, but with their assembly only at 2.In this livestream I will be showing off a Clone Army Crisis build.Watch the Galaxy Burn!Chapters:It's a livestream but ...0:00 Wait Screen1:06 The build (St...20 pops per clone vats on that planet. If you have 2 clone vats on planet A, planet A can only support 40 pops. Your third clone vats on Planet B can only support pops on Planet B. Basically its Per Planet not empire wide so Planet A & 2 Clone Vats = 40 pops, Planet B & 1 Clone Vats = 20 popsCultural Worker/Death Chroniclers and buildings end up boosting unity %, so overall makes a good unity-producing build. Ultimately, if you want to sacrifice then you need population with status. Clone Army is just a rapid means to replace pop. Other ways to rapidly make pop is good, so permanent employment or robots (despite angst) or ...Also +20% habitability, 50% more army damage/25% army health, pops can be rapidly replaced if lost and AI capturing planets with clone vats will at least not be able to retain those captured pops unlike with descendants. Combined with +20% fire rate bonus and -15% ship upkeep bonus advantage over clone descendant admirals which is actually a ...Then again stellaris is a strategy game on a massively difficult to comprehend scale. ... Still I am kinda divided on the defending armies side, as you can field 3 slave armies for each clone army in the cost and upkeep side with only downside of less morale and morale damage. Playing as a fascist slaver imperium (that started with maxed ...Go to Stellaris r/Stellaris • by _mortache Hedonist Clone Army Fanatic Purifiers is hard but incredibly fun . So your own pops are at a max of 100, but with early conquest its super easy to completely ditch farmers and miners. Rubricator gave me a size 15 relic world that I turned into an ecumenopolis from all that forced labor, and had two ...Upgrading from a hard drive to a solid state drive (SSD) is one of the best ways to improve the performance of your computer. But the process of transferring all of your data from an old hard drive to a new SSD can be intimidating.Stellaris is a game of snowball and psionic gives you a big boost fairly quickly, so that the territory that you conquer while ahead (compared to the other three) makes up for the bonuses the other ascensions will provide later on. ... At least Clone Army AIs can survive on their home planet. CP AIs can't even do that. They remove their job ...I'm partial to a good Shiraz or Cabarnet Sauvignon.UI Mods used:https://steamcommunity.com/sharedfiles/filedetails/?id=2496313448https://steamcommunity.com/s...Positive Traits: Intellignent + traditional. Negative traits: Any of: Deviant, solitary, unruly. Monthly buy a maximum of 52 minerals per month for true efficiency of building and commerce! (52, causes no inflation but 53 does) If choosing to become a clone solider descendant (able to breed), wait till you've hit near 100 pops to finish the ... Ascended Clone Admiral: +35% fire rate, -20% upkeep Psychic: +10% damage, +15% evasion. This is in addition to the one guaranteed trait they will start with and any additional ones they gain through events and experience. This also stacks with any empire bonuses from militant, civics, or war policies. For comparison, a level 10 Admiral only ...Go to Stellaris r/Stellaris ... Clone army is an origin which lets you get pops really fast and really powerful military boosts but limits your founder pops to 110 it's not a civic but the origin hits its peak around 2045, also slaver guilds wouldn't really work as having your pops enslaved at the start would probably hinder you more than ...Yeah, with the devblog being titled as new civics I'd read it that Clone Army was a civic too. Ah well, at least half of the RP will be intact ... Been tempted to try that from time to time, but sometimes even stellaris is too much info dump for me, that looks for more complicated Reply KaiserGustafson Imperial • Additional comment actions ...Clone Army Build Guide in Stellaris Overlord. There are currently five new origins to employ as starting sites for your empire, as well as new enclaves to encounter. …Colorblind-Chameleon. Clone armies are strictly better than assault armies. Clones have basically the same strength as assaults but take a fraction of the time to build (they might be cheaper too - not certain about this though). If you have the means to make clones, assault armies are pointless. Slave armies are weaker than assaults, but much ...Actually, I think the way to do this would be to have three paths to Clone army. Clone Ascendant, where you have a hard limited amount and increased bonuses; Clone Descendant, where you leave the clone vats behind and become normal pops with reduced bonuses; Clone Abundant (?), where you gain the ability to construct additional cloning vats at ...But the amount gained from xenomorphs is a drop in the bucket compared to orbital bombardment. Unless you're fighting a 1k+ defense army you won't see significant devastation from using xenomorphs. It's impossible to get unless you find pre sentients. Because Uplift tech is a prerequisite for it.Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: ... Clone Army Engineered for compliance and war: short-lived, unable to reproduce naturally, and very efficient. Survivor +10 years Leader Lifespan +70% Tomb World Habitability; 0 +500: 33% Post-ApocalypticHow to play clone army origin? : r/Stellaris 56 votes, 36 comments. Wondering if anyone had found some tips and tricks to help with this origin. What type of empire should I play to use it… Coins 0 coins Premium Powerups Explore GamingAuthority: Dictatorial. Civics: Barbaric Despoilers, Warrior Culture, Merchant Guilds. Traits: Thrifty, Natural Engineers, Strong, Unruly. The idea is to 1) get an Ecumenopolis as soon as possible (hence Remnants) and 2) use Trade value along with Consumer Benefits to cover Consumer Goods production.Clone Army Origin How many planets should I colonize if I go the ascension path considering I'm limited to only 5 ancient clone vats? Showing 1 - 7 of 7 comments CBR JGWRR Nov 1, 2021 @ 12:49am It's 5 vats, at 20 pops each. So, the options are: 5 at 20 3 at 20, 1 at 40 1 at 20, 2 at 40 2 at 20, 1 at 60 1 at 20, 1 at 80 1 at 100 Take your pick.Go to Stellaris r/Stellaris ... Clone army is an origin which lets you get pops really fast and really powerful military boosts but limits your founder pops to 110 it’s not a civic but the origin hits its peak around 2045, also slaver guilds wouldn’t really work as having your pops enslaved at the start would probably hinder you more than ...If they only want pop growth from it, it'll only be a single -30 compared to clone army -40, it's pretty manageable. Clones have a much lower starting age which means you only lose around 13 of 40 workable years or around 33% of the lifespan is reduced. With overturned you're losing 30 years dropping you down 75% of usable life.Downloadable content (DLC) is content built by Paradox Development Studio (PDS) as an extension or add-on to Stellaris.They are modular in nature, which means that a player can choose to play with or without a given DLC by checking them out at the launch menu. An expansion DLC is normally accompanied by a free patch that gives players most of the new content as not to hinder the playability of ...Growing Like Weeds. Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin. 0Good morning, Quartz readers! Good morning, Quartz readers! The EU considers adding new members. A European Commission paper to be published today will map out membership (paywall) for six western Balkan countries in the bloc by 2025, among...Stellaris Clone Army Origin | Humanoid DLC, Events, more. By Cole Travis May 27, 2022. Stellaris takes players on an interstellar journey through space to build …Tiasmoon Sep 17, 2021 @ 11:55pm. Larger fleets are more about alloy production, amounts of shipyards, and overall economy. With strong emphasis on the first. Clones seem to require a lot of optimization to make the most of their increased growth speed in …Stellaris. Will the upcoming budding trait still provide pop assembly with the upcoming Clone Army origin? Thread starter bdolishny; Start date Sep 10, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User ...The defense armies will need 50 -100 days (on paper and in their prime) to beat the cybrex warform. The Cybrex needs 100-200 days to kill them all, and will not suffer any ill effects from damage. Roughly: every 10 days (minimum) 1 defense army breaks and every 16-33 days: 1 defense army is killed.Clone Army is a purely military origin. Your peak of power is around 2230-2240. You must go to war during this time frame. No more than 3 planets (your capital and your 2 guaranteed habitables). Buy 42 minerals per month to make sure you get your economy running fast.Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: ... Clone Army pops from other empires should now decline even if their new owner has the Clone Army origin. These Pops no longer reduce the main species’ assembly speed.Each empire with the Clone Army Origin is limited to producing 5 Ancient Cloning Vats, with each cloning vat able to support a population of up to 20 clone soldier pops. The Clone Army Origin also starts with a dig site on their homeworld that may reveal the secrets of their origins. Pompous Purists Civic (requires Humanoids Species Pack)At the end of the day though the difference is between the Cloning tech and the Clone Armies tech, being that the clone armies are meant to be a reference to the Star Wars clone armies they most definitely are infertile and grow at an accelerated rate. The question is how do the regular clone pops originating from the base Cloning tech get treated.Joining the Army is a big decision that requires a lot of thought and consideration. It is important to be well-informed before making this important decision, so here are some things you need to know before joining the Army.Clone Ascendant improves the imitation vats' upkeep capacity to match the ancient ones. "Ancient" ones get renamed to "Progenitor", build limit removed, but they cost rare crystals and nanites to make beyond the first 3. Clone Descendant can keep the non-ancient Clone Vats it has, but with their assembly only at 2.Updated for Stellaris 3.8.x Punktier [author] Apr 12 @ 2:10am Update - Changed the name of the building file to fix a possible minor bug Punktier ... In turn, the clone army can reproduce normally and no longer needs clone vats, but will be much weaker. As far as I know, the AI will choose this path every time or starts with it by default (don ...Stellaris - Clone army can avoid decline to stack arbitrary numbers of clone pops on a planet Orion 3.6.0 open-beta (0193) ... For reference, Ganvius is a unfortunate primitive species, and Jakly is a clone army fanatic purifier. There are 0 clone vats on the planet, but I was able to move in enough Jakly to staff all the jobs. So the Ganvius ...Clone Army Build Guide in Stellaris Overlord. There are currently five new origins to employ as starting sites for your empire, as well as new enclaves to encounter. One of these origins is the Clone Army which is part of the Humanoids Species Pack. This guide will teach you what benefits the Clone Army gives, and what build is best to use.Updated for Stellaris 3.8.x Punktier [author] Apr 12 @ 2:10am Update - Changed the name of the building file to fix a possible minor bug Punktier ... In turn, the clone army can reproduce normally and no longer needs clone vats, but will be much weaker. As far as I know, the AI will choose this path every time or starts with it by default (don ...Also +20% habitability, 50% more army damage/25% army health, pops can be rapidly replaced if lost and AI capturing planets with clone vats will at least not be able to retain those captured pops unlike with descendants. Combined with +20% fire rate bonus and -15% ship upkeep bonus advantage over clone descendant admirals which is actually a ... Sep 14, 2021 · Stellaris will have a FREE WEEK until the 20th of September! Make sure to check it out and get DLCs for up to 50% off! Check it out: https://play.stellaris.c... Apr 21, 2017 · Main species starts with Clone Soldier trait (preventing genemodding and natural reproduction) Admirals have Clone Army trait Start with two Ancient Clone Vat buildings, of which you can build up to 5 total across your empire, which rapidly produce and support 20 pops of your main species each Go to Stellaris r/Stellaris • by Crazed_Archivist. Clone Soldier Cyborgs should be able to use Cybernetic Modifications, while blocked from having genetic modifications. This thread is archived New comments cannot be posted and votes cannot be cast ... Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More.Quoting myself regarding Clone Army balance: "Currently, there is basically no reason to ever choose an Assault Army over a Clone Army. A Clone Army is superior to an Assault Army by basically every metric: They cost 25% less Minerals, require only 33% of the time to be built, cause 50% less War Exhaustion when killed, have 25% less upkeep, and ...Materialist. Your idea of "best ethics" will largely come down to your individual playstyle. Materialist ethics, for example, are great for players who rely on technology. With the +5% research speed, you can beat other empires to the punch on technology. Materialist also reduces the cost of robot upkeep. That makes it easier for you to ...Stellaris 49756 Bug Reports 30083 Suggestions 18573 Tech Support 2816 Multiplayer 374 User Mods 4578 Stellaris AAR (After Action Reports) Console edition 1193 Zargothrax PrivateEgalitarian's +5% job outputs is worth 0.4 CG's on an Artisan, whereas an Indentured Servitude slave saves 0.5 CG's plus Amenities, so yes they are very comparable. Also indentured servitude slavery output is no longer buffed by authoritarian. Authoritarian was a god-tier ethic back when it worked that way.Events occur throughout the course of play. There are a whole range of events in the game, which can result in positive, negative and mixed outcomes for a player's empire. They take the form of a pop-up notification on the player's screen, which may present a player with a choice, or may simply inform the player of the consequences and require they acknowledge the event has occurred.Egalitarian, get other pops, go psionic, use military rights only armies. That's all. You use your main pops to create armies, your admirals are all from your main species so they get the bonuses from clone army ascendant, then all your other species are assimilated to be psionic as well. Yes, if you're going the ascendant route you really want ...level 1. · 2 mo. ago. Given how the console version has updated so far, my guess is that you'll get Clone Army on the same day that the Nemesis DLC is released for console. As far as I'm aware, that's not even announced yet but should be the next DLC. 2. level 1. · 2 mo. ago Despotic Hegemony. I would assume lem would release with necroids ...This page was last edited on 13 May 2016, at 05:00. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewLet's say you start off as a human empire, pick your traits in preparation for going ascended clone army. The commonwealth of man spawns, giving you access to a pop that can grow, and you are still considered the same species. Let's also say you have Massive Big Dick RNG.In this video, we join the Social Streamers in their venture to create a mighty empire of clones. See how the nation is created, and then their opening steps...15. AdmiralNeeda • The Flesh is Weak • 2 yr. ago. You need Aliens, it seems like the Ancient-Clone-Bays clone also non Clone Army Pops when you have a normal Clone Vat on the Planet. So i get easy a more then 20 Pop-Growth on a Planet. And with biological acension you can alter you "slave"-race in the way you want.Final morale damage is: 1.5-3.0 * damage * morale_damage. has_morale = <yes/no> - If no, this army has no morale as well as they are not affected by morale damage. They can still deal morale damage. collateral_damage = <float> - During a ground combat, the higher the collateral damage is, the more planetary devastation and the …Stellaris is a game where early leads snowball, and a hundred pops churning out tech and alloys before most empires have 50 is a pretty damn big early lead. ... Clone Armies are bad trade builds, they can just force-grow the early pops, and conquer/invite the aliens to settle less-habitable planets. The envoy is hardly necessary for either ...Upgrading from a hard drive to a solid state drive (SSD) is one of the best ways to improve the performance of your computer. But the process of transferring all of your data from an old hard drive to a new SSD can be intimidating.BD covers clone Army's weakness of limited pops with the ability to raid whoever they want regardless of distance at the very start of the game meanwhile clone army covers BD weakness of having no military advantage despite its opinion modifiers. ... " for game Stellaris. OP 10 BEST NEW Upcoming Games 2022 & 2023 (4K 60FPS) The best selection ...Join me on Saturday at 17 CET for Clone Origin CrisisThe stream: https://youtu.be/0F38TDFlQacStellaris Version 3.1.2If you enjoyed this video please leave a ...The only ones who actually works are the spiritualists and the caretakers. Their robots/buildings will give you the resources you need to build your megastructures on end-game, if the game gets there. So, here is the secret to winning with Clone Army Purifiers: Conquer the Fallen Empires. In fact, gear your build towards crushing FE, the sooner ...Stellaris - Star Wars Mod - The Galactic Republic.Welcome Senators! Join Captain Katarn for a cinematic experience as we play through our own Stellaris campa...Clone Army Build Guide in Stellaris Overlord. There are currently five new origins to employ as starting sites for your empire, as well as new enclaves to encounter. One of these origins is the Clone Army which is part of the Humanoids Species Pack. This guide will teach you what benefits the Clone Army gives, and what build is best to use.I know that biological and mechanical pops can't be assembled at the same time, but once all 20 clones are produced will mechanical pops start being assembled? Or does the "maintenance" of the clone vat monopolize the assembly process forever? Vote. Stellaris Real-time strategy Strategy video game Gaming. 0 comments.Best. p0d0 • 2 yr. ago. Ascended, you can get other species for the mid to late game but those production and leadership bonuses are insane. I took psionic ascension on my current run. A level one admiral with psionic and ascended clone is flat out better than the level 10 admiral I got from the shielded world after taking down a fallen empire.Sep 15, 2023 · This page was last edited on 15 September 2023, at 06:03. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile view I never actually checked. But..Lithoids get +50% healthVery strong as a trait you get +40% damage.Resilient gets +50% defense army Damage.Clone Ascendant gets you: +25% health, +75% damage.Clone Descendant: +20% damageClone Origin: 50% damageBio Ascension could let you do things like taking a presapient species with traits normally unaccessible, but keeping them and modifying the presapient ...Make clone army origin compatible with the flesh is weak. Louco doido. Nov 26, 2022. Jump to latest Follow Reply. This origin makes it very clear that our species cannot be genetically altered, but for me, genetic traits and cybernetic traits are not the same thing. We can play with cyborg clones with the cyborg trait for pops and leaders, but ...Each Ancient Clone Vat can only support up to 20 population. If the planet only has `1 ancient clone vat, then that planet can only support 20 of your founding clone species. If you built all 5 on your homeworld, then your homeworld can support only 100 clones. Soon as you go over your limit for that world, they'll start declining.Stellaris will have a FREE WEEK until the 20th of September! Make sure to check it out and get DLCs for up to 50% off! Check it out: https://play.stellaris.c...Rounding out the Expansion Pass Five lineup is Overlord (coming 2023). Realize your Grand Design with the addition of five new Origins, Specialty Vassals, new Enclaves, new Megastructures, and a new Ascension Perk! Overlord for Stellaris: Console Edition will also launch with two PC updates rolled into one (3.3 “Libra” and 3.4 “Cepheus”).Also +20% habitability, 50% more army damage/25% army health, pops can be rapidly replaced if lost and AI capturing planets with clone vats will at least not be able to retain those captured pops unlike with descendants. Combined with +20% fire rate bonus and -15% ship upkeep bonus advantage over clone descendant admirals which is actually a ...

I'm a one-woman army. Every day I suit up and go into battle. I put on my leggings, tee, and a top-knot, arm me with an arsenal of caffeine and... Edit Your Post Published by jthreeNMe on September 7, 2021 I'm a one-woman army. Every d.... Michigan straight walled cartridge list

clone army stellaris

Human clone army, both ascendant and descendant. 34 /r/stellaris , 2022-06-22, 19:43:13 Clone Army Ascendant - Our Boys in White 57Enter the clones. They are extremely cheap to build and maintain, and they take a mere month or less to build. In the time it takes to build one elite army, at least 3 clones have been made. In addition, with the right traits, a clone army can almost be as good as an elite one. You can simply flood your enemies with clones, and any that are ... As we all know, Stellaris "lore" is kind of open ended. There are a few things which take place before the game that are set in stone, and technological developments and concepts which are also set in stone, and of course the crisis's, but the "lore" of your galaxy is whatever happens after the game begins (for examples, whether humanity even exists or …Xenophobe and Slavery a poor choice for Clone Army Origin? Marshall Thomas. Feb 8, 2022. Jump to latest Follow Reply. For clone army origin, is going xenophobe and using slavery a bad idea? I'm thinking that slavery is bad for the clone army origin because they wouldn't be able to fill the ruler and specialist jobs of newly conquered planets ...I have managed to get my hands on a leaked copy of the upcoming Stellaris patch 3.5, after overlord. It is still in early alpha, but they have decided to pul...The result is that Ancient Clone Vats, can support up to 20 pops each (as normal), Clone Vats and cybernetic roboticists can support 6 (if you'd rather have 6 super pops instead of a normal 4.5 assembly). Gene clinics and Cyto-Revitalization normally apply after flat modifiers, so it wouldn't change the total that can be supported.The reason this is called "Stellaris most OP origin" is that you will have a path of ascension carved out for you and you reap all the benefits from it. Clone Army. Credit: Paradox Interactive. This origin comes only if you have a Humanoid DLC. Basically, you start off with 2 Ancient Clone Vat buildings. You build more and have 5 in total.When you start with Clone Army, your pops are infertile, and only the Ancient Cloning Vats can reproduce them. You can build only 5 cloning vats, and every cloning vat can support only 20 pops (100 pops total). If the pops go to a planet where there are no Cloning Vats, they will decline. In exchange, cloning vats generate pops very fast, and ...This will give you the best bonuses, but it also keep your primary pops tied to clone vats so you will remain limited at 100 clones total. This is where the robots come in. Early game, I recommend 2-3 clone vats on homeworld and one for each of your first 2-3 colonies (be sure to build them first!). You're gonna wanna lean into the warring ...This page was last edited on 15 September 2023, at 06:03. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewHow many planets should I colonize if I go the ascension path considering I'm limited to only 5 ancient clone vats?Stellaris will have a FREE WEEK until the 20th of September! Make sure to check it out and get DLCs for up to 50% off! Check it out: https://play.stellaris.c...In the Stellaris universe, the COM is ~50 years away from being able to grow clone armies at the start date. It seems perfectly reasonable to say they have artificial wombs and advanced IVF technology at the beginning of the game. Which means natural birthrates needn't apply.This page was last edited on 22 April 2017, at 04:55. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Stellaris Wiki; Mobile viewBy pursuing the Synthetic Ascension path in Stellaris, you can guide your empire to abandon the limits of biology and become immortal machines. Stellaris offers players three optional Ascension paths, allowing the people of their empire to reach the next step in the evolution of their respective species. The Synthetic Ascension path gradually ...Preempts three of the built-in Origin: Clone Army events: clones.22, clones.23, and clones.24. These events need to be replaced so that Clone Soldier traits can be up-/down-graded when completing the relevant special projects, therefor this mod will not work with other mods that also replace these events. Built for Stellaris version 3.8 "Gemini."R5: By following the ABCs of fanatic purifiers (Always Be Cleansing), you can get Clone Armies to exceed their 100 pop limit, by quite a bit. A couple of bugs combined, and the (presumably intended) fact that purging takes precedence over declining makes this viable: . when pops are purging at the same time that clones should be declining, the purge takes …Biological traits. Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; traits that cost 0 points do not count against this limit but can only be acquired from certain ...Clone Army is a very strong early aggression build because of the strong ( but capped ) pop growth. Otherwise, a lot of the meta stuff right now is Functional Architecture / Merchant Guilds, using the mercantile tradition tree to get as many merchants as you can early on to support your empire though trade value..

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